The first build will still be the same, however subsequent will be reduced significantly.Ĭore: Fixed creation of baking set on new projects.ĭocumentation: Fixed Renderer2DData docs link.ĭocumentation: Updated docs to reflect how the engine works.Įditor: Added Bee build recipes for LAME and Vorbis encoders.Įditor: Duplicated or copied GameObjects get pasted next to the original object or paste-target instead of at the end.Įditor: Editor performance test regression fixed.Įditor: Entities are not displayed with OpenGL on some mobiles.Įditor: Fixed "Busy Progress Delay" not saving the new value when clicking to other tabs in the Preferences window.Įditor: Fixed a bug in Native Leak Detection that could cause the Unity Editor to crash on some platforms.Įditor: Fixed an issue related to BRGs and ambient light.Įditor: Fixed an issue where a UnityException ("Could not find the requested Platform Texture Settings. Package: Package: Updated Localization package to 1.4.4.ĢD: Fixed Crash on GenerateTextureAndSpriteRectDataFromAtlasMask when clicking "Pack Preview" after packing an Asset into Sprite Atlas.ĢD: Fixed Sprite previews of Sprites which have a side smaller than 64 pixels and have an aspect ratio of more than 2x in difference.Īndroid: AndroidJavaProxy correctly maps null variables (e.g empty string) for reflection search + automatic tests for AndroidJavaProxy.Īndroid: Fixed crash when using Optimized Frame Pacing combined with Vulkan native rendering plugins.Īndroid: Fixed Unity allocator crash when forcing -systemallocator on ARM64 with Android 10/11 or higher.Īsset Bundles: Fixed an issue where AssetBundles didn't build correctly for intel_32 architecture when the denoising package is active in the project.Īsset Import: Fixed bug with BC7 texture encoding upon import crashing on older Penryn (Core 2 Duo) CPUs.Īsset Pipeline: Ensure all Accelerator cache downloads are used when importing using ParallelImport mode.īuild Pipeline: Improved build time when preparing the splash screen. Package: Fixed a crash that could happen on Android. IL2CPP: Il2cpp & UnityLinker updated to target the net 6.0.18 runtime.XR SRP: Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms increases to 150-200 ms in Play Mode when MSAA is enabled and Scene View is opened/focused ![]() Visual Effects: Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials UI Toolkit Controls: List View automatically collapses when reordering items Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset Profiling: Memory Leak when Memory Profiler is in project ![]() ![]() Native Window Management: Crash on core::Join > & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override IOS: App freezes and the "You can attach a managed debugger now if you want” message doesn’t show up when running the app on iOS devices with the "Wait For Managed Debugger" setting enabled Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme Asset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file
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